Ren Barklow

3D Artist, Modeler + Animator | Contact LinkedIn
Day in the Life
fall 2025 | Alternative Game Development
description
◦ ROLE: 3D Character + Asset Artist, Texturer, Rigger, Animator
◦ TEAM SIZE: 5
◦ ENGINE: Unity
[STILL IN PROGRESS]
Vanril Eltorin, D&D Character
fall 2025 | 3D Modeling
In this class, I intensified my high-level 3D modeling skills for humanoid characters. This specific character is my current D&D character, Vanril Eltorin, a half-elf warlock.
◦ ROLE: High-Level 3D Character Artist
◦ SOFTWARE: Maya
[STILL IN PROGRESS]
Werewolf
fall 2025 | 3D Modeling
In this class, I intensified my high-level 3D modeling skills for humanoid characters. For this project, I wanted to further round my skills and learn to translate the process to more animalistic creatures.
◦ ROLE: High-Level 3D Character Artist
◦ SOFTWARE: Maya
[STILL IN PROGRESS]
Last Call
spring 2025 | Traditional Game Development
description
◦ ROLE: 3D Character Artist, Texturer, Rigger
◦ TEAM SIZE: 5
◦ ENGINE: Unreal Engine
Character Bust
spring 2025 | Intro to 3D Game Art
Bust of Sabine from Star Wars: Rebels sculpted and painted. In this course, I learned the basics of 3D modeling and digital sculpting by creating game-ready assets using multiple workflows and software applications.
◦ ROLE: 3D Character Artist, Sculpter + Painter
◦ SOFTWARE: ZBrush,
Fantasy Sword
spring 2025 | Intro to 3D Game Art
3D modeled fantasy sword. In this course, I learned the basics of 3D modeling and digital sculpting by creating game-ready assets using multiple workflows and software applications.
◦ ROLE: 3D Asset Artist, Modeler + Texturer
◦ SOFTWARE: Maya, Substance Painter 3D
CyberPunk / Neo-Tokyo Scene
fall 2024 | Asset Pipeline
In this class, I was instructed to master the asset pipeline for games. I built up my scene from conception, blocking it out in Unreal, modeling and texturing the assets needed, rigging and painting a mannequin, implementing everything, all the way to lighting and finalizing the scene. My inspiration for the scene wer from the streets of Stray.
◦ ROLE: 3D Hard-Surface Artist, Set Design
◦ TEAM SIZE: 1
◦ ENGINE: Unreal Engine