CyberPunk / Neo-Tokyo Scene
fall 2024 | Asset Pipeline
In this class, I was instructed to master the asset pipeline for games.
I built up my scene from conception, blocking it out in Unreal, modeling and texturing the assets needed,
rigging and painting a mannequin, implementing everything, all the way to lighting and finalizing the scene.
My inspiration for the scene wer from the streets of Stray.
◦ ROLE: 3D Hard-Surface Artist, Set Design
◦ TEAM SIZE: 1
◦ ENGINE: Unreal Engine