Ren Barklow

3D Artist, Modeler + Animator | Contact LinkedIn

COURSE DESCRIPTION:
"This course will introduce students to the conventional workflow process for designing, producing, and incorporating assets into games, while also giving students a strong working knowledge of how game assets are created and assembled in game engines."

PROJECT DESCRIPTION:
"The final project is a portion of a town built in wooden and plastic blocks that include wooden toy vehicles and wooden mannequins populating the game environment level. The first step of the project includes designing the town's infrastructure, architecture, and landscaping. The next step is to design, prepare and construct simple wooden blocks including models, textures, and materials and incorporate them into the final project. The next step is to design, prepare and construct a more complicated toy vehicle including models, textures, animating, and materials and incorporating them into the final project. The next step is to design, prepare and construct mannequin characters including models, textures, rigging, animation, and materials and incorporate them into the final project. The final step includes adding SFX, lighting, and completing the final project, and rendering six-game asset portfolio pieces."

Head model I added over the original mannequin head. I took inspiration from the robots in 'Stray'.

Rigged mannequin model. This model was provided by the professor.